STRATAZOR: GLOBAL SYNERGY SYSTEM
In 2060, an architectural system was deployed with the goal of creating an international cooperative platform for communication and interaction between the major cultural centers of the planet and their citizens on a grand scale.
Modular Superstructures capable of hosting 150,000 participants were distributed globally to enable a blend of philosophical, physical and virtual interaction, in a fixed volumetric environment that consists of spherical arenas connected by thoroughfares, which incorporate vector dependent collaborations and various commercial endeavors.
Los Angeles in the year 2060, is a composite of rigid, semi rigid, and fluid systems. Physical environments are heavily modified by enhanced experience technology, resulting in a multi-dimensional, phased level of participation from both active and passive actors.
Personal and public Virtual Reality systems are ubiquitous and seamlessly integrated into architecture, transportation, and fashion design.
Conceptual applications of the Rigid, Semi Rigid, and Fluid systems, include Living Architecture, Multiple Vehicle Typologies, and Simulated Consciousness Transfer, with the goal of 20 million citizens, athletes, volunteers, dignitaries and visitors successfully participating in the Stratazor system simultaneously.
As the global epicenter of experiential enhancement, Los Angeles in 2060 features many of the unique systems and technologies which were developed by numerous international partners specifically for the Los Angeles 2049 World Expo, which is still hailed as the spiritual successor to the Chicago World’s Fair of 1893.
Mosaic, a nanocloud particle system, which operates at regulated airspace levels, facilitates realtime 6D mapping of locations and objects. This enables special events such as the Los Angeles Grandprix Air, which is holographically projected from the Mojave Desert into the canyons of the L.A. skyline. Personal and public transportation are horizontally and vertically integrated, featuring Level 6 autonomy and experiential enhancements, which are both brand dependent and open source.